DocumentCode :
2497968
Title :
Full GPGPU implementation of 2D-3D conversion on laptop GPU
Author :
Haruki, K. ; Sakai, Ryuichi ; Shimbayashi, M. ; Tanaka, Yuichi ; Suzuki, Takumi
Author_Institution :
Platform & Solution Dev. Center, Dev. Dept., Toshiba Corp., Tokyo, Japan
fYear :
2012
fDate :
2-5 Oct. 2012
Firstpage :
484
Lastpage :
485
Abstract :
This paper describes the General-Purpose computing on Graphics Processing Unit (GPGPU) optimized implementation of 2D-3D Conversion. 2D-3D Conversion is large-scale image processing and consists of 170 kernels. Those kernels, which are tasks performed by GPU, contain various algorithms. 30fps real-time processing of 2D-3D Conversion conventionally requires special hardware since it is computationally expensive. To clarify the feasibility of real-time processing by software, we did full GPGPU implementation of all image processing of 2D-3D Conversion on a laptop PC.
Keywords :
graphics processing units; image processing; laptop computers; real-time systems; 2D-3D conversion; full GPGPU implementation; general-purpose computing; graphics processing unit; laptop GPU; large-scale image processing; real-time processing; Face detection; Graphics processing units; Image processing; Kernel; Optimization; Portable computers; Real-time systems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (GCCE), 2012 IEEE 1st Global Conference on
Conference_Location :
Tokyo
Print_ISBN :
978-1-4673-1500-5
Type :
conf
DOI :
10.1109/GCCE.2012.6379665
Filename :
6379665
Link To Document :
بازگشت