DocumentCode :
2499474
Title :
Smart calibration for video game play by people with a movement impairment
Author :
Perez, Sergi ; Benitez, Raul ; Reinkensmeyer, David J.
Author_Institution :
Mech. & Aerosp. Dept., Univ. of California, Irvine, CA, USA
fYear :
2011
fDate :
Aug. 30 2011-Sept. 3 2011
Firstpage :
6741
Lastpage :
6744
Abstract :
People with movement impairment often cannot move with the range, speed, or acceleration required to play an off-the-shelf video game. This paper describes a smart calibration algorithm designed to facilitate video game play by people with movement impairment. The algorithm continuously adapts the calibration of the gaming input device by comparing the maximum range of motion measured in previous time periods, then adjusting the current required range of motion based on their difference. In several experiments with simple acceleration-based video games using a Nintendo Wiimote, we show that the algorithm adapts the calibration to allow healthy users to play the game with their full available range of acceleration without need for a special calibration protocol. Importantly, the algorithm described here can be used without altering the game software by inserting a hardware or software module between the gaming input device and the game console. Thus, the algorithm can be used with off-the-shelf video games without altering their source code.
Keywords :
calibration; medical disorders; motion measurement; Nintendo Wiimote; game software; gaming input device; hardware module; healthy users; motion measurement; movement impairment; off-the-shelf video game; simple acceleration-based video games; smart calibration algorithm; software module; special calibration protocol; Acceleration; Algorithm design and analysis; Calibration; Estimation; Games; Motion measurement; Software algorithms; Acceleration; Algorithms; Calibration; Humans; Motion; Movement; Movement Disorders; Nervous System Diseases; Range of Motion, Articular; Rehabilitation; Reproducibility of Results; Software; User-Computer Interface; Video Games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Engineering in Medicine and Biology Society, EMBC, 2011 Annual International Conference of the IEEE
Conference_Location :
Boston, MA
ISSN :
1557-170X
Print_ISBN :
978-1-4244-4121-1
Electronic_ISBN :
1557-170X
Type :
conf
DOI :
10.1109/IEMBS.2011.6091663
Filename :
6091663
Link To Document :
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