DocumentCode
250040
Title
GPU-based dynamic search on adaptive resolution grids
Author
Garcia, Francisco M. ; Kapadia, Mubbasir ; Badler, Norman I.
Author_Institution
Sch. of Comput. Sci., Univ. of Massachusetts, Amherst, MA, USA
fYear
2014
fDate
May 31 2014-June 7 2014
Firstpage
1631
Lastpage
1638
Abstract
This paper presents a GPU-based wave-front propagation technique for multi-agent path planning in extremely large, complex, dynamic environments. Our work proposes an adaptive subdivision of the environment with efficient indexing, update, and neighbor-finding operations on the GPU to address several known limitations in prior work. In particular, an adaptive environment representation reduces the device memory requirements by an order of magnitude which enables for the first time, GPU-based goal path planning in truly large-scale environments (> 2048 m2) for hundreds of agents with different targets. We compare our approach to prior work that uses an uniform grid on several challenging navigation benchmarks and report significant memory savings, and up to a 1000X computational speedup.
Keywords
graphics processing units; multi-agent systems; multi-robot systems; navigation; path planning; search problems; GPU-based dynamic search; GPU-based wave-front propagation technique; adaptive environment representation; adaptive resolution grids; large-scale environments; multiagent path planning; navigation benchmarks; neighbor-finding operations; Arrays; Graphics processing units; Indexing; Kernel; Maintenance engineering; Path planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation (ICRA), 2014 IEEE International Conference on
Conference_Location
Hong Kong
Type
conf
DOI
10.1109/ICRA.2014.6907070
Filename
6907070
Link To Document