DocumentCode
2500664
Title
Triangulation in a plane and 3D convex hull on mesh-connected arrays and hypercubes
Author
Holey, J. Andrew ; Ibarra, Oscar H.
Author_Institution
Dept. of Comput. Sci., Minnesota Univ., Minneapolis, MN, USA
fYear
1991
fDate
30 Apr-2 May 1991
Firstpage
10
Lastpage
17
Abstract
The authors present four new parallel algorithms for triangulation of points in a plane. The first two, for one-way iterative arrays and two-way cellular arrays, requiring O (n ) time and O (n ) processors. Next they give an algorithm for d -dimensional mesh arrays which requires O (n 1/d) time and a hypercube algorithm with a worst case running time of O (log3 n ) and an expected running time of O (log2 n ), both using O ( n ) processors. The linear array algorithms are the first known of for these architectures which compute Delaunay and greedy triangulations. The mesh array and hypercube algorithms appear to be the first which directly compute a triangulation on these architectures. These algorithms can be modified to compute the Voronoi diagram of points in the plane and the convex hull of points in 3-space
Keywords
computational complexity; computational geometry; parallel algorithms; 3D convex hull; Delaunay triangulations; Voronoi diagram; expected running time; greedy triangulations; hypercube algorithm; linear array algorithms; mesh-connected arrays; one-way iterative arrays; parallel algorithms; plane; points triangulation; two-way cellular arrays; worst case running time; Application software; Computational geometry; Computer architecture; Computer science; Concurrent computing; Hypercubes; Iterative algorithms; Multidimensional systems; Parallel algorithms; Robot vision systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel Processing Symposium, 1991. Proceedings., Fifth International
Conference_Location
Anaheim, CA
Print_ISBN
0-8186-9167-0
Type
conf
DOI
10.1109/IPPS.1991.153750
Filename
153750
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