• DocumentCode
    2500754
  • Title

    A development of dynamic deforming algorithms for 3D shape modeling with generation of interactive force sensation

  • Author

    Yamamoto, Kenji ; Ishiguro, Akio ; Uchikawa, Yoshiki

  • Author_Institution
    Dept. of Inf. Electron., Nagoya Univ., Chikusa-ku, Nagoya, Japan
  • fYear
    1993
  • fDate
    18-22 Sep 1993
  • Firstpage
    505
  • Lastpage
    511
  • Abstract
    The algorithms which enable the dynamic deformation of a virtual object are investigated. To realize natural deformation observed in the real world, it is necessary to incorporate various physical constraints into the algorithms. But it is difficult to realize such deformation in real-time. Thus virtual objects are deformed by not moving points but generating and/or vanishing points in an object, by inspiring the task of carving an image in wood. By using this method, it is possible to generate reasonable interactive force sensation. As a rudimentary state of this research, the proposed method is carried out by simple experiments and simulations
  • Keywords
    interactive systems; solid modelling; user interfaces; virtual reality; 3D shape modeling; algorithms; dynamic deforming algorithms; interactive force sensation; real-time; simulations; vanishing points; virtual object; virtual reality; Aerospace industry; Deformable models; Force feedback; Heuristic algorithms; Product design; Product development; Shape control; Solids; Space technology; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1993., 1993 IEEE
  • Conference_Location
    Seattle, WA
  • Print_ISBN
    0-7803-1363-1
  • Type

    conf

  • DOI
    10.1109/VRAIS.1993.380737
  • Filename
    380737