DocumentCode
2500754
Title
A development of dynamic deforming algorithms for 3D shape modeling with generation of interactive force sensation
Author
Yamamoto, Kenji ; Ishiguro, Akio ; Uchikawa, Yoshiki
Author_Institution
Dept. of Inf. Electron., Nagoya Univ., Chikusa-ku, Nagoya, Japan
fYear
1993
fDate
18-22 Sep 1993
Firstpage
505
Lastpage
511
Abstract
The algorithms which enable the dynamic deformation of a virtual object are investigated. To realize natural deformation observed in the real world, it is necessary to incorporate various physical constraints into the algorithms. But it is difficult to realize such deformation in real-time. Thus virtual objects are deformed by not moving points but generating and/or vanishing points in an object, by inspiring the task of carving an image in wood. By using this method, it is possible to generate reasonable interactive force sensation. As a rudimentary state of this research, the proposed method is carried out by simple experiments and simulations
Keywords
interactive systems; solid modelling; user interfaces; virtual reality; 3D shape modeling; algorithms; dynamic deforming algorithms; interactive force sensation; real-time; simulations; vanishing points; virtual object; virtual reality; Aerospace industry; Deformable models; Force feedback; Heuristic algorithms; Product design; Product development; Shape control; Solids; Space technology; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Annual International Symposium, 1993., 1993 IEEE
Conference_Location
Seattle, WA
Print_ISBN
0-7803-1363-1
Type
conf
DOI
10.1109/VRAIS.1993.380737
Filename
380737
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