DocumentCode :
2500879
Title :
Making WAVES: On the design of architectures for low-end distributed virtual environments
Author :
Kazman, Rick
Author_Institution :
Dept. of Comput. Sci., Waterloo Univ., Ont., Canada
fYear :
1993
fDate :
18-22 Sep 1993
Firstpage :
443
Lastpage :
449
Abstract :
Different hardware platforms are best suited for different tasks in simulating a virtual world. Any distributed virtual world must be prepared to support communication among a large and heterogeneous set of software and hardware devices. By developing a scalable environment for virtual worlds based on heterogeneous platforms, researchers can utilize existing hardware, and so can begin to do research without a large capital outlay. For these reasons, it is imperative to explore the architectural constraints placed on a virtual world by distribution and parallelism. The author examines what it means to distribute functionality such as simulation, interaction detection and messaging in a virtual world, how to "scale up" such a world, and how to deal with communication delays. The WAVES (WAterloo Virtual Environment System) architecture attempts to address these concerns
Keywords :
computer architecture; delays; distributed processing; virtual reality; WAVES architecture; Waterloo Virtual Environment System; communication delays; heterogeneous platforms; interaction detection; low-end distributed virtual environments; messaging; parallelism; scalable environment; simulation; virtual worlds; Aerospace simulation; Buildings; Central Processing Unit; Computational modeling; Computer architecture; Computer networks; Computer science; Hardware; Supercomputers; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Annual International Symposium, 1993., 1993 IEEE
Conference_Location :
Seattle, WA
Print_ISBN :
0-7803-1363-1
Type :
conf
DOI :
10.1109/VRAIS.1993.380746
Filename :
380746
Link To Document :
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