DocumentCode :
2501831
Title :
Rationale and strategy for VR standards
Author :
Shepherd, Barry J.
Author_Institution :
IBM Corp., Austin, TX, USA
fYear :
1993
fDate :
18-22 Sep 1993
Firstpage :
41
Lastpage :
46
Abstract :
The author argues an integrated family of standards must be developed, for the sake of the virtual reality (VR) industry and its customers. He suggests that this will bring stability to the marketplace, thus increasing customer acceptance and encouraging developers to provide additional applications. Techniques to produce quality standards for computer graphics are being used to improve the standards currently under development. There are problems to be overcome, for example in getting adequate staffing to produce standards in a timely manner
Keywords :
software standards; user interfaces; virtual reality; computer graphics; customer acceptance; marketplace; standards; virtual reality; Application software; Computer graphics; Hardware; IEC standards; ISO standards; Navigation; Software standards; Standards development; Virtual reality; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Annual International Symposium, 1993., 1993 IEEE
Conference_Location :
Seattle, WA
Print_ISBN :
0-7803-1363-1
Type :
conf
DOI :
10.1109/VRAIS.1993.380800
Filename :
380800
Link To Document :
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