• DocumentCode
    25032
  • Title

    Coevolving Game-Playing Agents: Measuring Performance and Intransitivities

  • Author

    Samothrakis, Spyridon ; Lucas, Simon ; Runarsson, Thomas ; Robles, David

  • Author_Institution
    School ofComputer Science and Electronic Engineering, University of Essex, Colchester, U.K.
  • Volume
    17
  • Issue
    2
  • fYear
    2013
  • fDate
    Apr-13
  • Firstpage
    213
  • Lastpage
    226
  • Abstract
    Coevolution is a natural choice for learning in problem domains where one agent´s behavior is directly related to the behavior of other agents. However, there is a known tendency for coevolution to produce mediocre solutions. One of the main reasons for this is cycling, caused by intransitivities among a set of players. In this paper, we explore the link between coevolution and games, and revisit some of the coevolutionary literature in a games and measurement context. We propose a set of measurements to identify cycling in a population and a new algorithm that tries to minimize cycling in strictly competitive (zero sum) games. We experimentally verify our approach by evolving weighted piece counter value functions to play othello, a classic two-player perfect information board game. Our method is able to find extremely strong value functions of this type.
  • Keywords
    Equations; Game theory; Games; Hidden Markov models; Humans; Indexes; Predictive models; Coevolution; games; transitivity measurements;
  • fLanguage
    English
  • Journal_Title
    Evolutionary Computation, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1089-778X
  • Type

    jour

  • DOI
    10.1109/TEVC.2012.2208755
  • Filename
    6242396