DocumentCode :
2503623
Title :
Semantic modeling of Virtual Environments using MASCARET
Author :
Chevaillier, Pierre ; Trinh, Thanh-Hai ; Barange, Mukesh ; De Loor, Pierre ; Devillers, Frédéric ; Soler, Julien ; Querrec, Ronan
Author_Institution :
Lab.-STICC, ENIB, France
fYear :
2012
fDate :
5-5 March 2012
Firstpage :
1
Lastpage :
8
Abstract :
Many Virtual Reality (VR) applications, such as Virtual Learning Environments or Interactive Virtual Tours, are based on a rich semantic description of the environment and tasks that users have to perform. These applications are built upon Virtual Environments (VEs) in which artificial agents act autonomously while interacting in realtime with users. Semantic modelling of a VR environment makes it possible the knowledge-driven access from the description of VEs that simplifies the development of VR applications. It eases the development of these types of applications. Semantic modelling should provide a consistent representation of the following aspects: 1) The simulated world, its structure and the behavior of its entities, 2) Interactions and tasks, that users and agents can perform in the environment, 3) Knowledge items, that autonomous agents can use for decision-making or for communication with users. This paper presents MASCARET, a model-based approach, for the design of semantic VR environments. This approach is based on the Unified Modeling Language (UML). In this approach, UML is used to provide a knowledge-driven access to the semantic contents of the VE and not for code generation, as in classical software development process. Interests of a UML-based approach are that its metamodel covers different views of the semantic modelling: ontology, structure, behaviors, interactions, activities. It is also an extensible language that can be specialized to provide formal operational semantics. We also present how MASCARET can be used to develop content-rich interactive applications that can be deployed over various VR platforms. Finally, we discuss the benefits of such a metamodel-based approach and show how the multi-layer semantic model can be used in different VR applications, in which adaptive behaviors of artificial agents acting within complex environments have to be simulated.
Keywords :
Unified Modeling Language; groupware; multi-agent systems; ontologies (artificial intelligence); virtual reality; MASCARET; UML-based approach; Unified Modeling Language; VE; activities; artificial agents; behavior; interactions; interactive virtual tours; knowledge items; metamodel-based approach; model-based approach; multiagent system for collaborative adaptive & realistic environments for training; multilayer semantic model; ontology; semantic VR environment design; simulated world; structure; tasks; virtual environment semantic modeling; virtual learning environments; virtual reality applications; Collaboration; Electronic mail; Semantics; Solid modeling; Unified modeling language; Virtual environments; knowledge representation; modeling methodologies; semantic modeling; virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 2012 5th Workshop on
Conference_Location :
Orange County, CA
Print_ISBN :
978-1-4673-1249-3
Type :
conf
DOI :
10.1109/SEARIS.2012.6231174
Filename :
6231174
Link To Document :
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