• DocumentCode
    2503674
  • Title

    Viargo - A generic virtual reality interaction library

  • Author

    Valkov, Dimitar ; Bolte, Benjamin ; Bruder, Gerd ; Steinicke, Frank

  • Author_Institution
    Visualization & Comput. Graphics (VisCG) Res. Group, Univ. of Munster, Munster, Germany
  • fYear
    2012
  • fDate
    5-5 March 2012
  • Firstpage
    23
  • Lastpage
    28
  • Abstract
    Traditionally, interaction techniques for virtual reality applications are implemented in a proprietary way on specific target platforms, e. g., requiring specific hardware, physics or rendering libraries, which withholds reusability and portability. Though hardware abstraction layers for numerous devices are provided by multiple virtual reality libraries, they are usually tightly bound to a particular rendering environment. In this paper we introduce Viargo - a generic virtual reality interaction library, which serves as additional software layer that is independent from the application and its linked libraries, i. e., a once developed interaction technique, such as walking with a head-mounted display or multi-touch interaction, can be ported to different hard- or software environments with minimal code adaptation. We describe the underlying concepts and present examples on how to integrate Viargo in different graphics engines, thus extending proprietary graphics libraries with a few lines of code to easy-to-use virtual reality engines.
  • Keywords
    libraries; rendering (computer graphics); software portability; software reusability; virtual reality; generic virtual reality interaction library; graphics engines; hardware abstraction layers; linked libraries; minimal code adaptation; proprietary graphics libraries; rendering environment; software layer; software portability; software reusability; viargo; Cameras; Engines; Hardware; Libraries; Rendering (computer graphics); Synchronization; Virtual reality library; abstraction layers; interaction metaphors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 2012 5th Workshop on
  • Conference_Location
    Orange County, CA
  • Print_ISBN
    978-1-4673-1249-3
  • Type

    conf

  • DOI
    10.1109/SEARIS.2012.6231177
  • Filename
    6231177