DocumentCode
2504301
Title
Professional training for disaster management improved by playful home edutainment
Author
Fujima, Jun ; Woelfert, Christian
Author_Institution
Children´´s Media Dept., Fraunhofer IDMT, Erfurt, Germany
fYear
2012
fDate
2-5 Oct. 2012
Firstpage
85
Lastpage
89
Abstract
Digital games are powerful learning tools with significant potential for providing new learning opportunities. Disasters and accidents are a part of life. Usually we get to know about them in the news, but sometimes we have to face them becoming part of our own lives. Trained and organized help and rescue services are prepared and ready, but those professionals need some time before they can start to work at the place of action. That gap needs to be be bridged using everyone´s own knowledge and abilities. In this paper, we introduce the overview of the TraSt project, a digital game in development for which the authors of this paper see great potential to sensibilize the general public for the preparation of crisis and emergency management.
Keywords
accidents; computer based training; computer games; emergency management; entertainment; TraSt project; accidents; crisis; digital games; disaster management; emergency management; learning tools; playful home edutainment; professional training; Disaster management; Engines; Games; Organizations; Resource description framework; Standards; Training; Game-based learning; disaster management; home edutainment; web browser game;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2012 IEEE 1st Global Conference on
Conference_Location
Tokyo
Print_ISBN
978-1-4673-1500-5
Type
conf
DOI
10.1109/GCCE.2012.6379975
Filename
6379975
Link To Document