DocumentCode
2517013
Title
Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking
Author
Zhang, Liangjie ; Jiang, Xiaohong ; Lei, Kaibin ; Xiong, Hua
Author_Institution
Coll. of Comput. Sci. & Technol., Zhejiang Univ., Hangzhou, China
fYear
2011
fDate
4-5 Nov. 2011
Firstpage
283
Lastpage
286
Abstract
Presented in this paper is an immersive and interactive entertainment environment which integrates multi-projector tiled display wall and motion tracking. Calibration methods are proposed for the geometry alignment and color consistency of the tiled display wall, achieving immersive visual experience. To track a player´s motion, two markers are clung to the left and right leg, and a robust motion tracking algorithm is designed to obtain the player´s moving direction and speed from video streams captured by a web camera. The resulted parameters are finally used to control the avatar in virtual scene on the display wall. The system prototype is featured with low-cost devices, easy and scalable installation, fast calibration and real-time tracking, which provides a natural human-computer interaction environment.
Keywords
human computer interaction; image motion analysis; video signal processing; virtual reality; Web camera; calibration methods; color consistency; geometry alignment; human-computer interaction environment; interactive entertainment environment; robust motion tracking algorithm; tiled display wall; video streams; virtual entertainment environment; Calibration; Cameras; Image color analysis; Real time systems; Rendering (computer graphics); Target tracking; Camshift algorithm; edge orientation histogram; motion tracking; tiled display wall; virtual entertainment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality and Visualization (ICVRV), 2011 International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4577-2156-4
Type
conf
DOI
10.1109/ICVRV.2011.38
Filename
6092730
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