• DocumentCode
    2520245
  • Title

    Simulation of fire based on improved particle system and texture rendering

  • Author

    Gao, Xiuting ; Ma, Xiaohu

  • Author_Institution
    Sch. of Comput. Sci. & Technol., Soochow Univ., Suzhou, China
  • fYear
    2010
  • fDate
    9-11 April 2010
  • Firstpage
    587
  • Lastpage
    590
  • Abstract
    The simulation of the irregular objects is a difficult and attractive problem in computer graphics. Flame simulation is of a great challenge because of the variability of the shape of fire. A new method of flame simulation based on the improved particle system and texture rendering is proposed in this paper. This model is introduced to study structured particle and the performance of the random process of wind. It can generate flames with different details. To reduce the number of the particles in the calculation process, we use the multi-texture technology. This overcomes the defects of large calculation scale for particle system. Experimental results show that the proposed method can meet the requirements of real time and reality.
  • Keywords
    digital simulation; fires; flames; image texture; rendering (computer graphics); computer graphic; flame simulation; multitexture technology; particle system; random process; texture rendering; Character generation; Computational modeling; Computer graphics; Computer science; Computer simulation; Deformable models; Fires; Rendering (computer graphics); Solid modeling; Virtual reality; Flame Simulation; Particle System; Rendering; Texture map; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Analysis and Signal Processing (IASP), 2010 International Conference on
  • Conference_Location
    Zhejiang
  • Print_ISBN
    978-1-4244-5554-6
  • Electronic_ISBN
    978-1-4244-5556-0
  • Type

    conf

  • DOI
    10.1109/IASP.2010.5476049
  • Filename
    5476049