DocumentCode
2520245
Title
Simulation of fire based on improved particle system and texture rendering
Author
Gao, Xiuting ; Ma, Xiaohu
Author_Institution
Sch. of Comput. Sci. & Technol., Soochow Univ., Suzhou, China
fYear
2010
fDate
9-11 April 2010
Firstpage
587
Lastpage
590
Abstract
The simulation of the irregular objects is a difficult and attractive problem in computer graphics. Flame simulation is of a great challenge because of the variability of the shape of fire. A new method of flame simulation based on the improved particle system and texture rendering is proposed in this paper. This model is introduced to study structured particle and the performance of the random process of wind. It can generate flames with different details. To reduce the number of the particles in the calculation process, we use the multi-texture technology. This overcomes the defects of large calculation scale for particle system. Experimental results show that the proposed method can meet the requirements of real time and reality.
Keywords
digital simulation; fires; flames; image texture; rendering (computer graphics); computer graphic; flame simulation; multitexture technology; particle system; random process; texture rendering; Character generation; Computational modeling; Computer graphics; Computer science; Computer simulation; Deformable models; Fires; Rendering (computer graphics); Solid modeling; Virtual reality; Flame Simulation; Particle System; Rendering; Texture map; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Analysis and Signal Processing (IASP), 2010 International Conference on
Conference_Location
Zhejiang
Print_ISBN
978-1-4244-5554-6
Electronic_ISBN
978-1-4244-5556-0
Type
conf
DOI
10.1109/IASP.2010.5476049
Filename
5476049
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