• DocumentCode
    2520894
  • Title

    Discussion on Chinese Chess decision-making system with emotion

  • Author

    Zhang, Xiaochuan ; Chen, Lianchang ; Tu, Fei ; Li, Zushu

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Chongqing Univ. of Technol., Chongqing, China
  • fYear
    2011
  • fDate
    23-25 May 2011
  • Firstpage
    3446
  • Lastpage
    3450
  • Abstract
    This paper analyzes the existing decision-making system of Chinese Chess computer game, and points out some of disadvantages. Then, a new three-level decision-making system of Chinese Chess computer game is constructed. In this decision-making system, affection computing is introduced. And the system achieves the high-speed searching and decision-making top-down though affection computing. Comparing with the existing decision-making system, the three-level decision-making system is proved workable.
  • Keywords
    computer games; decision making; decision support systems; Chinese Chess computer game; affection computing; three-level decision-making system; Algorithm design and analysis; Computational modeling; Computers; Decision making; Games; Humans; Search problems; Chinese Chess; computer game; decision-making; emotion;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control and Decision Conference (CCDC), 2011 Chinese
  • Conference_Location
    Mianyang
  • Print_ISBN
    978-1-4244-8737-0
  • Type

    conf

  • DOI
    10.1109/CCDC.2011.5968712
  • Filename
    5968712