DocumentCode
2520900
Title
Dynamic opening-book in computer games
Author
Li, Liang ; Huang, Hong ; Deng, Litao
Author_Institution
Inst. of Comput. Technol., Chinese Acad. of Sci., Beijing, China
fYear
2011
fDate
23-25 May 2011
Firstpage
3451
Lastpage
3454
Abstract
Opening-book is an important collection of human knowledge which would play a crucial role in computer games. For the shortcomings of ordinary opening-book, this paper proposes Dynamic Opening-book. Compared with ordinary one, dynamic opening-book introduces the concept of move reliability, processes information feedback, and has self-optimizing and self-learning functions. In addition, we carry out experiments using connect 6 to test dynamic opening-book in this paper. The results demonstrate its superiority.
Keywords
computer games; computer games; dynamic opening-book; human knowledge; information feedback; move reliability; self-learning functions; self-optimizing functions; Computational efficiency; Computers; Databases; Games; Heuristic algorithms; Humans; Reliability; Connect 6 emulation; Dynamic opening-book; Machine learning; Move reliability;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (CCDC), 2011 Chinese
Conference_Location
Mianyang
Print_ISBN
978-1-4244-8737-0
Type
conf
DOI
10.1109/CCDC.2011.5968713
Filename
5968713
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