• DocumentCode
    2522036
  • Title

    A terrain rending method with GPU-based error metric

  • Author

    Ge, Zihou ; Li, Wenhui

  • Author_Institution
    Coll. of Comput. Sci. & Technol., JiLin Univ., Changchun, China
  • fYear
    2010
  • fDate
    9-11 April 2010
  • Firstpage
    186
  • Lastpage
    190
  • Abstract
    We present a terrain rending technique for large, textured terrain, which uses GPU-based error metric. In preprocess, the domain was first tiled and computed into a nested geometric space error map based on geographic theory. In order to obtain seamless connection, the edge errors of two connecting tiles are consistent with each other. At run time, screen space error is projected from geometric error and compared with error threshold according to viewpoint to select terrain grid points by GPU. At last, triangle strip is constructed according to RQT method. The method processes the error metric and triangulation by GPU to improve the rending efficiency of image hardware, and save the running time of CPU.
  • Keywords
    computer graphic equipment; coprocessors; quadtrees; terrain mapping; CPU; GPU-based error metric; RQT method; geographic theory; geometric error; nested geometric space error map; restricted quadtree; screen space error; terrain grid points; terrain rending method; triangle strip; Aerospace engineering; Computer errors; Computer science; Data visualization; Educational institutions; Hardware; Military computing; Runtime; Space technology; Strips; GPU-based; error metric; nested geometric space error; restricted quadtree; terrain rending;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Analysis and Signal Processing (IASP), 2010 International Conference on
  • Conference_Location
    Zhejiang
  • Print_ISBN
    978-1-4244-5554-6
  • Electronic_ISBN
    978-1-4244-5556-0
  • Type

    conf

  • DOI
    10.1109/IASP.2010.5476134
  • Filename
    5476134