• DocumentCode
    252252
  • Title

    Development of a robot quizmaster with auditory functions for speech-based multiparty interaction

  • Author

    Nishimuta, I. ; Yoshii, K. ; Itoyama, K. ; Okuno, H.G.

  • Author_Institution
    Grad. Sch. of Inf., Kyoto Univ., Kyoto, Japan
  • fYear
    2014
  • fDate
    13-15 Dec. 2014
  • Firstpage
    328
  • Lastpage
    333
  • Abstract
    This paper presents a robot quizmaster that has auditory functions (i.e., ears) for moderating a multiplayer quiz game. The most basic form of oral interaction in a quiz game is that a quizmaster reads aloud a question, and each player is allowed to answer it whenever the answer comes to his or her mind. A critical problem in such oral interaction is that if multiple players speak almost simultaneously for answering, it is difficult for a “human” quizmaster to recognize overlapping answers and judge the correctness of each answer. To avoid this problem, players have conventionally been required to push a button, raise a hand, or say “Yes” to just get a right to answer a question before doing it. This requirement, however, inhibits natural oral interaction. In this paper we propose a “robot” quizmaster that can identify a player who correctly answers a question first, even when multiple players utter answers almost at the same time. Since our robot uses its own microphones (ears) embedded in the head, individual players are not required to wear small pin microphones close to their mouths. To localize, separate, and recognize overlapping utterances captured by the ears, we use a robot audition software called HARK and an automatic speech recognizer called Julius. Experimental results showed the effectiveness of our approach.
  • Keywords
    educational robots; human-robot interaction; humanoid robots; microphones; speech recognition; HARK; Julius; auditory functions; automatic speech recognizer; humanoid robot; microphones; multiplayer quiz game; oral interaction; robot audition software; robot quizmaster development; speech-based multiparty interaction; Ear; Games; Microphones; Noise; Robots; Speech; Speech recognition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Integration (SII), 2014 IEEE/SICE International Symposium on
  • Conference_Location
    Tokyo
  • Print_ISBN
    978-1-4799-6942-5
  • Type

    conf

  • DOI
    10.1109/SII.2014.7028059
  • Filename
    7028059