• DocumentCode
    2526600
  • Title

    DVB Coverage Prediction Using Game Engine Based Ray-Tracing Techniques

  • Author

    Navarro, Andres ; Guevara, Dinael ; Cardona, Narcis ; Gimenez, Jordi Joan

  • Author_Institution
    Univ. Icesi, Cali, Colombia
  • fYear
    2011
  • fDate
    5-8 Sept. 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    This paper presents the results of an evaluation of a propagation model based on ray-tracing techniques using a game engine and Graphics Processing Unit (GPU) in outdoor scenarios, as a gap-filler for a Digital Video Broadcasting Handheld (DVB-H) service. This model involves complete identification of the parameters of wave propagation, multipath components between the transmitter and the receiver as attenuation, time delay of arrival (TDA), full polarimetric transmission matrix, direction of arrival DoA and the direction of departure DoD. In the paper, we present the results of the simulation and compare them with measurements, obtaining a satisfactory fit.
  • Keywords
    computer games; delays; digital video broadcasting; graphics processing units; matrix algebra; ray tracing; DVB coverage prediction; DVB-H service; digital video broadcasting handheld service; direction of arrival; direction of departure; game engine based ray-tracing technique; graphics processing unit; multipath component; polarimetric transmission matrix; time delay of arrival; wave propagation; Computational modeling; Digital video broadcasting; Engines; Games; Ray tracing; Solid modeling; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Vehicular Technology Conference (VTC Fall), 2011 IEEE
  • Conference_Location
    San Francisco, CA
  • ISSN
    1090-3038
  • Print_ISBN
    978-1-4244-8328-0
  • Type

    conf

  • DOI
    10.1109/VETECF.2011.6093238
  • Filename
    6093238