• DocumentCode
    2528109
  • Title

    A study of motivations for using mobile content sharing games

  • Author

    Low, Guanghao ; Goh, Dion Hoe-Lian ; Lee, Chei Sian

  • Author_Institution
    Wee Kim Wee Sch. of Commun. & Inf., Nanyang Technol. Univ., Singapore, Singapore
  • fYear
    2011
  • fDate
    26-28 Sept. 2011
  • Firstpage
    258
  • Lastpage
    263
  • Abstract
    Applications blending games with mobile content sharing have recently attracted much interest. In this paper, we examine users´ motivations for creating content in the context of Indagator, a mobile content sharing game. Studying motivations is important because a deeper understanding will help designers create compelling and impactful applications for users. We conducted an experiment where 28 participants used Indagator for a week to create content (annotations). Participants were also interviewed. All interview responses, and annotations generated (599) were manually examined and coded to ascertain motivations. Motivations for creating content include altruism, task performance, competitive play, killing time, reminder of experiences, self-presentation, and socializing. Additionally, games emerged as a motivator for sharing mobile content. Implications from our findings are discussed.
  • Keywords
    computer games; content management; mobile computing; blending game; competitive play; killing time; mobile content sharing game; task performance; user motivation; Educational institutions; Games; Interviews; Mobile communication; Mobile handsets; Multimedia communication; Navigation; Mobile content sharing game; motivations; user study;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Information Management (ICDIM), 2011 Sixth International Conference on
  • Conference_Location
    Melbourn, QLD
  • ISSN
    Pending
  • Print_ISBN
    978-1-4577-1538-9
  • Type

    conf

  • DOI
    10.1109/ICDIM.2011.6093318
  • Filename
    6093318