• DocumentCode
    2528786
  • Title

    Design and implementation of location and situation based services for a pervasive mobile adventure game

  • Author

    Kuehn, Eileen ; Sieck, Juergen

  • Author_Institution
    Univ. of Appl. Sci. Berlin, Berlin, Germany
  • fYear
    2009
  • fDate
    21-23 Sept. 2009
  • Firstpage
    640
  • Lastpage
    644
  • Abstract
    In this paper, we describe the design and implementation of a location and situation based pervasive mobile adventure game named Sportix. The prototype uses different kinds of sensor data - including 3D acceleration data and XPS - to determine the current position and activity of the player. Depending on the firm classification, data and quests are retrieved accordingly from a central information system and visualised for the player on the mobile device. By solving quests and performing sports the player is able to participate in the game.
  • Keywords
    computer games; content-based retrieval; mobile computing; mobile handsets; sensor fusion; solid modelling; 3D acceleration sensor data; Sportix game; XPS sensor data; data retrieval; location based adventure game; mobile device; pervasive mobile adventure game; quests retrieval; situation based adventure game; Acceleration; Conferences; Context; Context-aware services; Global Positioning System; Information systems; Mobile computing; Pervasive computing; Sensor phenomena and characterization; Wireless sensor networks; context; location based services; mobile phone; pervasive game; sensor networks; situation based services;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications, 2009. IDAACS 2009. IEEE International Workshop on
  • Conference_Location
    Rende
  • Print_ISBN
    978-1-4244-4901-9
  • Electronic_ISBN
    978-1-4244-4882-1
  • Type

    conf

  • DOI
    10.1109/IDAACS.2009.5342899
  • Filename
    5342899