DocumentCode :
2530863
Title :
Chaotic behavior of learning automata in multi-level games under delayed information
Author :
Billard, Edward A.
Author_Institution :
Dept. of Math. & Comput. Sci., California State Univ., Hayward, CA, USA
Volume :
2
fYear :
1997
fDate :
12-15 Oct 1997
Firstpage :
1412
Abstract :
Distributed decision makers are modeled as players in a game with two levels. High level decisions concern the game environment and determine the willingness of the players to form a coalition (or group). Low level decisions involve the actions to be implemented within the chosen environment. Decisions are made using probability distributions which are updated using a learning automaton scheme. A player has knowledge of another player´s likelihood of making a particular decision but this information is delayed, perhaps due to network broadcasts or other environmental influences. These delays create the potential for instabilities in the decision making process and particular parameter settings can lead to period-doubling and the onset of chaos
Keywords :
automata theory; delays; distributed decision making; game theory; learning automata; probability; chaos; chaotic behavior; delayed information; distributed decision makers; learning automata; multilevel games; probability distribution; Chaos; Computer science; Decision making; Delay; Distributed computing; Game theory; Learning automata; Mathematical model; Mathematics; Probability distribution;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location :
Orlando, FL
ISSN :
1062-922X
Print_ISBN :
0-7803-4053-1
Type :
conf
DOI :
10.1109/ICSMC.1997.638172
Filename :
638172
Link To Document :
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