• DocumentCode
    2530863
  • Title

    Chaotic behavior of learning automata in multi-level games under delayed information

  • Author

    Billard, Edward A.

  • Author_Institution
    Dept. of Math. & Comput. Sci., California State Univ., Hayward, CA, USA
  • Volume
    2
  • fYear
    1997
  • fDate
    12-15 Oct 1997
  • Firstpage
    1412
  • Abstract
    Distributed decision makers are modeled as players in a game with two levels. High level decisions concern the game environment and determine the willingness of the players to form a coalition (or group). Low level decisions involve the actions to be implemented within the chosen environment. Decisions are made using probability distributions which are updated using a learning automaton scheme. A player has knowledge of another player´s likelihood of making a particular decision but this information is delayed, perhaps due to network broadcasts or other environmental influences. These delays create the potential for instabilities in the decision making process and particular parameter settings can lead to period-doubling and the onset of chaos
  • Keywords
    automata theory; delays; distributed decision making; game theory; learning automata; probability; chaos; chaotic behavior; delayed information; distributed decision makers; learning automata; multilevel games; probability distribution; Chaos; Computer science; Decision making; Delay; Distributed computing; Game theory; Learning automata; Mathematical model; Mathematics; Probability distribution;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
  • Conference_Location
    Orlando, FL
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-4053-1
  • Type

    conf

  • DOI
    10.1109/ICSMC.1997.638172
  • Filename
    638172