DocumentCode
2530863
Title
Chaotic behavior of learning automata in multi-level games under delayed information
Author
Billard, Edward A.
Author_Institution
Dept. of Math. & Comput. Sci., California State Univ., Hayward, CA, USA
Volume
2
fYear
1997
fDate
12-15 Oct 1997
Firstpage
1412
Abstract
Distributed decision makers are modeled as players in a game with two levels. High level decisions concern the game environment and determine the willingness of the players to form a coalition (or group). Low level decisions involve the actions to be implemented within the chosen environment. Decisions are made using probability distributions which are updated using a learning automaton scheme. A player has knowledge of another player´s likelihood of making a particular decision but this information is delayed, perhaps due to network broadcasts or other environmental influences. These delays create the potential for instabilities in the decision making process and particular parameter settings can lead to period-doubling and the onset of chaos
Keywords
automata theory; delays; distributed decision making; game theory; learning automata; probability; chaos; chaotic behavior; delayed information; distributed decision makers; learning automata; multilevel games; probability distribution; Chaos; Computer science; Decision making; Delay; Distributed computing; Game theory; Learning automata; Mathematical model; Mathematics; Probability distribution;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location
Orlando, FL
ISSN
1062-922X
Print_ISBN
0-7803-4053-1
Type
conf
DOI
10.1109/ICSMC.1997.638172
Filename
638172
Link To Document