• DocumentCode
    2530965
  • Title

    Concurrent reachability games

  • Author

    De Alfaro, Luca ; Henzinger, Thomas A. ; Kupferman, Orna

  • Author_Institution
    Dept. of Electr. Eng. & Comput. Sci., California Univ., Berkeley, CA, USA
  • fYear
    1998
  • fDate
    8-11 Nov 1998
  • Firstpage
    564
  • Lastpage
    575
  • Abstract
    An open system can be modeled as a two-player game between the system and its environment. At each round of the game, player 1 (the system) and player 2 (the environment) independently and simultaneously choose moves, and the two choices determine the next state of the game. Properties of open systems can be modeled as objectives of these two-player games. For the basic objective of reachability-can player 1 force the game to a given set of target states?-there are three types of winning states, according to the degree of certainty with which player 1 can reach the target. From type-1 states, player 1 has a deterministic strategy to always reach the target. From type-2 states, player 1 has a randomized strategy to reach the target with probability 1. From type-3 states, player 1 has for every real ε>0 a randomized strategy to reach the target with probability greater than 1-ε. We show that for finite state spaces, all three sets of winning states can be computed in polynomial time: type-1 states in linear time, and type-2 and type-3 states in quadratic time. The algorithms to compute the three sets of winning states also enable the construction of the winning and spoiling strategies. Finally, we apply our results by introducing a temporal logic in which all three kinds of winning conditions can be specified, and which can be model checked in polynomial time. This logic, called Randomized ATL, is suitable for reasoning about randomized behavior in open (two-agent) as well as multi-agent systems
  • Keywords
    deterministic algorithms; game theory; open systems; randomised algorithms; temporal logic; concurrent reachability games; deterministic strategy; finite state spaces; multi-agent systems; open system; randomized ATL; randomized strategy; temporal logic; two-player game; Contracts; Ear; Engineering profession; NASA; Open systems; Polynomials; State-space methods; Tellurium;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Foundations of Computer Science, 1998. Proceedings. 39th Annual Symposium on
  • Conference_Location
    Palo Alto, CA
  • ISSN
    0272-5428
  • Print_ISBN
    0-8186-9172-7
  • Type

    conf

  • DOI
    10.1109/SFCS.1998.743507
  • Filename
    743507