DocumentCode
2530965
Title
Concurrent reachability games
Author
De Alfaro, Luca ; Henzinger, Thomas A. ; Kupferman, Orna
Author_Institution
Dept. of Electr. Eng. & Comput. Sci., California Univ., Berkeley, CA, USA
fYear
1998
fDate
8-11 Nov 1998
Firstpage
564
Lastpage
575
Abstract
An open system can be modeled as a two-player game between the system and its environment. At each round of the game, player 1 (the system) and player 2 (the environment) independently and simultaneously choose moves, and the two choices determine the next state of the game. Properties of open systems can be modeled as objectives of these two-player games. For the basic objective of reachability-can player 1 force the game to a given set of target states?-there are three types of winning states, according to the degree of certainty with which player 1 can reach the target. From type-1 states, player 1 has a deterministic strategy to always reach the target. From type-2 states, player 1 has a randomized strategy to reach the target with probability 1. From type-3 states, player 1 has for every real ε>0 a randomized strategy to reach the target with probability greater than 1-ε. We show that for finite state spaces, all three sets of winning states can be computed in polynomial time: type-1 states in linear time, and type-2 and type-3 states in quadratic time. The algorithms to compute the three sets of winning states also enable the construction of the winning and spoiling strategies. Finally, we apply our results by introducing a temporal logic in which all three kinds of winning conditions can be specified, and which can be model checked in polynomial time. This logic, called Randomized ATL, is suitable for reasoning about randomized behavior in open (two-agent) as well as multi-agent systems
Keywords
deterministic algorithms; game theory; open systems; randomised algorithms; temporal logic; concurrent reachability games; deterministic strategy; finite state spaces; multi-agent systems; open system; randomized ATL; randomized strategy; temporal logic; two-player game; Contracts; Ear; Engineering profession; NASA; Open systems; Polynomials; State-space methods; Tellurium;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computer Science, 1998. Proceedings. 39th Annual Symposium on
Conference_Location
Palo Alto, CA
ISSN
0272-5428
Print_ISBN
0-8186-9172-7
Type
conf
DOI
10.1109/SFCS.1998.743507
Filename
743507
Link To Document