• DocumentCode
    2534349
  • Title

    Pre-patterns for designing embodied interactions in handheld augmented reality games

  • Author

    Yan Xu ; Barba, Evan ; Radu, Iuliana ; Gandy, Maribeth ; Shemaka, R. ; Schrank, B. ; MacIntyre, B. ; Tseng, Tsun-Ming

  • fYear
    2011
  • fDate
    26-29 Oct. 2011
  • Firstpage
    19
  • Lastpage
    28
  • Abstract
    The game industry and related research communities have shown a surge of interest in reality-based interfaces that create “embodied” game play experiences. Handheld AR (HAR) is a reality-based interface that renders digital objects onto a player´s perception of the physical world. HAR creates a hybrid space in which players can leverage their existing physical and social skills to interact with the game system and with each other. Although HAR has received some attention in the world of handheld gaming, there is little research that summarizes and communicates design principles and implications across multiple examples. In this paper, we analyze and generate design lessons from dozens of HAR games, drawn from academic and commercial AR games, and also our years of experience designing and teaching HAR game design. We summarize our experience in this new field into a set of design “pre-patterns” as a means of formalizing significant design lessons derived from these existing practices into repeatable principles and solutions. We contribute to both the game and interaction design communities with pre-patterns that support embodied game play.
  • Keywords
    augmented reality; computer games; human computer interaction; social aspects of automation; user interfaces; HAR game design; embodied game play experiences; embodied interactions; game industry; game system; handheld augmented reality games; physical skills; reality-based interfaces; social skills; Augmented reality; Communities; Games; Handheld computers; Lenses; Physics; Smart phones; Handheld augmented reality interface; design patterns; game design; game interface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
  • Conference_Location
    Basel
  • Print_ISBN
    978-1-4673-0057-5
  • Electronic_ISBN
    978-1-4673-0058-2
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2011.6093652
  • Filename
    6093652