DocumentCode
2534463
Title
The role of the artist in evolving AR as a new medium
Author
Papagiannis, Helen
Author_Institution
Augmented Reality Lab., York Univ., Toronto, ON, Canada
fYear
2011
fDate
26-29 Oct. 2011
Firstpage
61
Lastpage
65
Abstract
In 1988, John Pearson wrote about the computer being appropriated by artists, offering “new means for expressing their ideas” [1]. Pearson notes, however, that historically, new technologies “were not developed by the artistic community for artistic purposes, but by science and industry to serve the pragmatic or utilitarian needs of society [2]. It is then up to the artist to be a “colonizer” and to “exploit” these new technologies for their own purposes, as Roger Malina suggests [3]. It is the role of the artist then to act as a pioneer, pushing forward a new aesthetic that exploits the unique materials of the novel technology. To heed the opportunities afforded by a new medium, this involves, as Malina notes, “understanding the specific capabilities [...] and creating art forms that exploit these” [4]. This paper will examine the role of the artist in working with the emerging technology of Augmented Reality (AR), including a discussion of my creative process as an artist and PhD researcher working with AR.
Keywords
art; augmented reality; AR; artist role; augmented reality; contemporary art; Art; Augmented reality; Computers; Media; Motion pictures; Software; Visualization; Augmented Reality; Contemporary art;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
Conference_Location
Basel
Print_ISBN
978-1-4673-0057-5
Electronic_ISBN
978-1-4673-0058-2
Type
conf
DOI
10.1109/ISMAR-AMH.2011.6093658
Filename
6093658
Link To Document