• DocumentCode
    2534492
  • Title

    lifeClipper3 — An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality

  • Author

    Torpus, Jan ; Tobler, Beatrice

  • Author_Institution
    Inst. for Res. in Art & Design, Univ. of Appl. Sci. Northwestern Switzerland, Windisch, Switzerland
  • fYear
    2011
  • fDate
    26-29 Oct. 2011
  • Firstpage
    73
  • Lastpage
    82
  • Abstract
    lifeClipper3 is a media art project in which a walk is audiovisually expanded into a game-like experience by means of “augmented reality” technologies. For visitors this creates an immersive experience which is unique in each case, and which challenges and calls into question habitual modes of perception. In this paper the “experience design” strategies used in lifeClipper3 are introduced, and examined by means of qualitative ethnographic methods in a visitor evaluation. The resulting insights are intended to be beneficial for similarly designed future AR art projects.
  • Keywords
    augmented reality; solid modelling; user interfaces; ethnographic method; experience design approach; game-like experience; immersive outdoor augmented reality; lifeClipper3 media art project; visitor evaluation; Art; Augmented reality; Games; Media; Meteorology; Streaming media; Three dimensional displays; Augmented reality; computer vision; design research; experience design; field evaluation; location-based; locative media; mixed reality; mobile computing; pervasive game; reactive environment; ubiquitous computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
  • Conference_Location
    Basel
  • Print_ISBN
    978-1-4673-0057-5
  • Electronic_ISBN
    978-1-4673-0058-2
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2011.6093660
  • Filename
    6093660