DocumentCode
2534492
Title
lifeClipper3 — An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality
Author
Torpus, Jan ; Tobler, Beatrice
Author_Institution
Inst. for Res. in Art & Design, Univ. of Appl. Sci. Northwestern Switzerland, Windisch, Switzerland
fYear
2011
fDate
26-29 Oct. 2011
Firstpage
73
Lastpage
82
Abstract
lifeClipper3 is a media art project in which a walk is audiovisually expanded into a game-like experience by means of “augmented reality” technologies. For visitors this creates an immersive experience which is unique in each case, and which challenges and calls into question habitual modes of perception. In this paper the “experience design” strategies used in lifeClipper3 are introduced, and examined by means of qualitative ethnographic methods in a visitor evaluation. The resulting insights are intended to be beneficial for similarly designed future AR art projects.
Keywords
augmented reality; solid modelling; user interfaces; ethnographic method; experience design approach; game-like experience; immersive outdoor augmented reality; lifeClipper3 media art project; visitor evaluation; Art; Augmented reality; Games; Media; Meteorology; Streaming media; Three dimensional displays; Augmented reality; computer vision; design research; experience design; field evaluation; location-based; locative media; mixed reality; mobile computing; pervasive game; reactive environment; ubiquitous computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
Conference_Location
Basel
Print_ISBN
978-1-4673-0057-5
Electronic_ISBN
978-1-4673-0058-2
Type
conf
DOI
10.1109/ISMAR-AMH.2011.6093660
Filename
6093660
Link To Document