DocumentCode :
253504
Title :
Emotional agents as non-playable characters in games: Experience with Jadex and JBdiEmo
Author :
Korecko, Stefan ; Sobota, Branislav ; Curilla, Pavol
Author_Institution :
Dept. of Comput. & Inf., Tech. Univ. of Kosice, Košice, Slovakia
fYear :
2014
fDate :
19-21 Nov. 2014
Firstpage :
471
Lastpage :
476
Abstract :
The paper presents an emergency situation simulation game developed at the home institution of the authors as a system of emotional agents on the Jadex platform enhanced by the JBdiEmo emotional engine, which implements the OCC emotional model. It demonstrates usability of Jadex and JBdiEmo for development of such games, explains how the player and non-playable characters are represented by emotional BDI agents, explores limits of 3D visualization support of Jadex and provides some solutions on how to overcome them.
Keywords :
computer games; data visualisation; digital simulation; emergency management; software agents; 3D visualization; JBdiEmo emotional engine; Jadex platform; OCC emotional model; emergency situation simulation game; emotional BDI agents; emotional agents; nonplayable characters; Buildings; Computational modeling; Engines; Fires; Games; Three-dimensional displays; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Informatics (CINTI), 2014 IEEE 15th International Symposium on
Conference_Location :
Budapest
Type :
conf
DOI :
10.1109/CINTI.2014.7028721
Filename :
7028721
Link To Document :
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