• DocumentCode
    2541379
  • Title

    Improving human interactions in complex product development

  • Author

    Waller, O. ; Isnard, F. ; Dodds, G.

  • Author_Institution
    Dept. of Electr. & Electron. Eng., Queen´´s Univ., Belfast, UK
  • fYear
    1998
  • fDate
    36096
  • Firstpage
    42522
  • Lastpage
    42528
  • Abstract
    It is possible, using virtual reality (VR), to create virtual prototypes which can be fully tested with respect to electrical, mechanical, aesthetic and ergonomic properties while the product is still in the design stage. Current VR software packages do not yet offer an idea solution to the problem of creating realistic virtual prototypes. This problem is especially true for large industrial products such as in the aerospace industry. These large products would especially benefit from virtual prototyping in areas such as maintenance, assembly and training. It is important to minimise the preparation and evaluation time in these short production runs and individually specified products. Three areas are examined: data reduction, economic conversion costs and real time implementation methods are discussed. These include task based reduction and more general compression methods. The use of human factors with intelligent responsive manikins is outlined along with a range of desirable features. Real environments require complex interactions and open systems with user specified code and debugging. The state of some VR systems are described and it is shown how research in these areas can overcome the current limitations of industrial virtual reality packages. The work is based on experience with large models, multiple VR packages and manikin interactions
  • Keywords
    virtual reality; aesthetic properties; assembly; complex interactions; complex product development; compression methods; data reduction; debugging; design stage; economic conversion costs; electrical properties; ergonomic properties; human factors; human interactions; industrial virtual reality packages; intelligent responsive manikins; large models; maintenance; mechanical properties; open systems; real time implementation methods; software packages; task based reduction; training; user specified code; virtual prototypes; virtual prototyping; virtual reality;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Virtual Reality Personal Mobile and Practical Applications (Ref. No. 1998/454), IEE Colloquium on
  • Conference_Location
    London
  • Type

    conf

  • DOI
    10.1049/ic:19980753
  • Filename
    744430