DocumentCode
2541389
Title
Enabling an understanding of ATM networks using virtual reality
Author
Burn-Thornton, K.E. ; Thorpe, S.I.
Author_Institution
Data Min. Group, Plymouth Univ., UK
fYear
1998
fDate
36096
Firstpage
42552
Lastpage
42556
Abstract
The historical development of transmission networks, from frame based information transfer (Frame Relay) to cell based information transfer (packet switching), which led to the emergence of ATM (Asynchronous Transfer Mode), often groves to be difficult for undergraduate students (and even postgraduate students) to readily comprehend. Furthermore the rationale behind the transmission standards for such networks, in order to meet the demands of an ever-expanding multimedia society, also presents some of the students with additional problems. We have found that a virtual reality (VR) representation of an ATM network can prove to be an enabling vehicle from which students can readily learn about transmission networks and the concepts of ATM. The students´ learning process is readily enforced by their enjoyment of learning-this includes the exploration of the many nooks and crannies, in the various layers present in the VR representation of the ATM network. VR has also proved to be equally successful at enabling a further understanding of the concepts, and various topologies, of local area networks (LANs) and wide area networks (WANs). Increased learning re-enforcement has been achieved by the students´ further immersion in VR during the creation of their own ATM, LAN and WAN worlds
Keywords
asynchronous transfer mode; ATM networks; local area networks; multimedia; student learning process; transmission networks; transmission standards; undergraduate students; virtual reality; wide area networks;
fLanguage
English
Publisher
iet
Conference_Titel
Virtual Reality Personal Mobile and Practical Applications (Ref. No. 1998/454), IEE Colloquium on
Conference_Location
London
Type
conf
DOI
10.1049/ic:19980754
Filename
744431
Link To Document