DocumentCode :
2542259
Title :
Transparency and Anti-Aliasing Techniques for Real-Time Rendering
Author :
Maule, Marilena ; Comba, João L D ; Torchelsen, Rafael ; Bastos, Rui
fYear :
2012
fDate :
22-25 Aug. 2012
Firstpage :
50
Lastpage :
59
Abstract :
Transparency and anti-aliasing are crucial to enhance realism in computer-generated images, which have a high demand for such effects. Transparency is largely used to denote relationships among objects in a scene, and to render several structures, such as particles and foliage. Anti-aliasing (AA) is also important, since jagged edges can be easily spotted and create disruptive distractions during a scene walkthrough, which are unacceptable in real-time applications. Figure 1 illustrates both effects. In common, they have the fact that they rely on processing discrete samples from a given function, but using the samples for different purposes. In this tutorial we review state-of the-art techniques for transparency and anti-aliasing effects, their initial ideas and subsequent GPU accelerations. We support our presentation with a discussion on their strengths and limitations.
Keywords :
antialiasing; graphics processing units; rendering (computer graphics); AA; GPU accelerations; antialiasing techniques; computer-generated images; disruptive distractions; real-time rendering; transparency techniques; Buffer storage; Geometry; Image color analysis; Image edge detection; Image resolution; Rendering (computer graphics); Sorting; Anti-Aliasing; Real-time; Transparency;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Graphics, Patterns and Images Tutorials (SIBGRAPI-T), 2012 25th SIBGRAPI Conference on
Conference_Location :
Ouro Preto
Print_ISBN :
978-1-4673-5091-4
Type :
conf
DOI :
10.1109/SIBGRAPI-T.2012.9
Filename :
6382718
Link To Document :
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