• DocumentCode
    2542772
  • Title

    Efficient HPR-Based Rendering of Point Clouds

  • Author

    Silva, Renan Machado e ; Esperança, Claudio ; Oliveira, Antonio

  • Author_Institution
    Programa de Eng. de Sist. e Comput. COPPE, Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil
  • fYear
    2012
  • fDate
    22-25 Aug. 2012
  • Firstpage
    126
  • Lastpage
    133
  • Abstract
    Recently, Katz et al. have shown how visibility information for a point cloud may be estimated by the so-called HPR operator. In a nutshell, the operator consists of a simple transformation of the cloud followed by a convex hull computation. Since convex hulls take O(n log n) time to compute in the worst case, this method has been considered impractical for real-time rendering of medium to large point clouds. In this paper, we describe a GPU implementation of an approximate convex-hull algorithm that runs in O(n+k) time, where k is a parameter of the method. Experiments show that the method is suitable for real-time rendering and partial reconstruction of point clouds with millions of points.
  • Keywords
    computational complexity; computational geometry; graphics processing units; rendering (computer graphics); GPU implementation; HPR operator-based rendering; convex-hull algorithm; point clouds; time complexity; visibility information estimation; Approximation algorithms; Arrays; Graphics processing units; Kernel; Rendering (computer graphics); Surface reconstruction; Topology; point based rendering; point cloud visibility; surface reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images (SIBGRAPI), 2012 25th SIBGRAPI Conference on
  • Conference_Location
    Ouro Preto
  • ISSN
    1530-1834
  • Print_ISBN
    978-1-4673-2802-9
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2012.26
  • Filename
    6382748