DocumentCode
2542772
Title
Efficient HPR-Based Rendering of Point Clouds
Author
Silva, Renan Machado e ; Esperança, Claudio ; Oliveira, Antonio
Author_Institution
Programa de Eng. de Sist. e Comput. COPPE, Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil
fYear
2012
fDate
22-25 Aug. 2012
Firstpage
126
Lastpage
133
Abstract
Recently, Katz et al. have shown how visibility information for a point cloud may be estimated by the so-called HPR operator. In a nutshell, the operator consists of a simple transformation of the cloud followed by a convex hull computation. Since convex hulls take O(n log n) time to compute in the worst case, this method has been considered impractical for real-time rendering of medium to large point clouds. In this paper, we describe a GPU implementation of an approximate convex-hull algorithm that runs in O(n+k) time, where k is a parameter of the method. Experiments show that the method is suitable for real-time rendering and partial reconstruction of point clouds with millions of points.
Keywords
computational complexity; computational geometry; graphics processing units; rendering (computer graphics); GPU implementation; HPR operator-based rendering; convex-hull algorithm; point clouds; time complexity; visibility information estimation; Approximation algorithms; Arrays; Graphics processing units; Kernel; Rendering (computer graphics); Surface reconstruction; Topology; point based rendering; point cloud visibility; surface reconstruction;
fLanguage
English
Publisher
ieee
Conference_Titel
Graphics, Patterns and Images (SIBGRAPI), 2012 25th SIBGRAPI Conference on
Conference_Location
Ouro Preto
ISSN
1530-1834
Print_ISBN
978-1-4673-2802-9
Type
conf
DOI
10.1109/SIBGRAPI.2012.26
Filename
6382748
Link To Document