DocumentCode
2544524
Title
3D worlds for edutainment: educational, relational and organizational principles
Author
Di Blas, Nicoletta ; Paolini, Paolo ; Poggi, Caterina
Author_Institution
Politecnico di Milano, Italy
fYear
2005
fDate
8-12 March 2005
Firstpage
291
Lastpage
295
Abstract
Can 3D graphics convey robust cultural value in an effective, engaging way? Can virtual worlds be a magic place where intercultural exchange with remote peers takes place? Can difficult students be "rescued" by unusual learning activities supported by technologies? Can teachers play a fundamental facilitating role while using advanced e-learning tools? The paper presents the educational impact of SEE, Shrine Educational Experience - a joint cooperation between Politecnico di Milano and the Israel Museum. SEE is a 3D world shared over the Internet where students from all over the world meet to learn and play, tackling cultural topics related to the Dead Sea scroll. SEE underwent a successful evaluation between November 2002 and May 2004, involving over 1500 participants from Europe and Israel. The paper discusses the educational, relational and organizational principles that were crucial for the success of this pervasive e-learning experience.
Keywords
Internet; computer aided instruction; virtual reality; 3D graphics; 3D worlds; Dead Sea scroll; Internet; Shrine Educational Experience; e-learning tools; educational principle; edutainment; intercultural exchange; organizational principle; relational principle; remote peers; virtual worlds; Aging; Conferences; Cultural differences; Education; Educational institutions; Electronic learning; Europe; Graphics; Internet; Robustness;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing and Communications Workshops, 2005. PerCom 2005 Workshops. Third IEEE International Conference on
Print_ISBN
0-7695-2300-5
Type
conf
DOI
10.1109/PERCOMW.2005.1
Filename
1392852
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