DocumentCode :
2546601
Title :
Lip-sync in human face animation based on video analysis and spline models
Author :
Tang, Sy-Sen ; Liew, Alan Wee-chung ; Yan, Hong
Author_Institution :
Dept. of Comput. Sci., City Univ. of Hong Kong, Kowloon, China
fYear :
2004
fDate :
5-7 Jan. 2004
Firstpage :
102
Lastpage :
108
Abstract :
Human facial animation is an interesting and difficult problem in computer graphics. In this paper, a novel B-spline (NURBS) muscle system is proposed to simulate a 3D facial expression and talking animation. The system gets the lip shape parameters from the video, which captures a real person´s lip movement, to control the proper muscles to form different phonemes. The muscles are constructed by the non-uniform rational B-spline curves, which are based on anatomical knowledge. By using different number of control points on the muscles, more detailed facial expression and mouth shapes can be simulated. We demonstrate the flexibility of our model by simulating different emotions and lip-sync to a video with a talking head using the automatically extracted lip parameters.
Keywords :
computational geometry; computer animation; emotion recognition; face recognition; splines (mathematics); NURBS muscle system; anatomical knowledge; computer graphics; facial expression; human facial animation; lip movement; lip shape parameters; lip-sync; mouth shapes; nonuniform rational B-spline curves; talking animation; video analysis; Computational modeling; Computer graphics; Face; Facial animation; Humans; Muscles; Shape control; Spline; Surface reconstruction; Surface topography;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Modelling Conference, 2004. Proceedings. 10th International
Print_ISBN :
0-7695-2084-7
Type :
conf
DOI :
10.1109/MULMM.2004.1264973
Filename :
1264973
Link To Document :
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