DocumentCode :
2547278
Title :
An implementation of a game engine for air combat simulation
Author :
Gao, Jiong ; Huang, Zhiyong
Author_Institution :
Sch. of Comput., Nat. Univ. of Singapore, Singapore
fYear :
2004
fDate :
5-7 Jan. 2004
Firstpage :
365
Abstract :
Computer game is an emerging industry. Research on game engine design is a basic topic in computer game. We present a design and implementation of a game engine, the SimpEngine, for air combat simulation.
Keywords :
aerospace simulation; computer games; digital simulation; military computing; SimpEngine; air combat simulation; computer game; game engine; Aerodynamics; Aircraft; Animation; Artificial intelligence; Computational modeling; Computer science; Drag; Engines; Explosions; Rockets;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Modelling Conference, 2004. Proceedings. 10th International
Print_ISBN :
0-7695-2084-7
Type :
conf
DOI :
10.1109/MULMM.2004.1265012
Filename :
1265012
Link To Document :
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