DocumentCode :
2547339
Title :
Terrain rendering algorithm performance analysis
Author :
Polok, L. ; Barton, R. ; Chudy, P. ; Smrz, P. ; Krsek, P. ; Dittrich, P.
fYear :
2012
fDate :
14-18 Oct. 2012
Firstpage :
1
Lastpage :
16
Abstract :
A simple novel memory allocation algorithm has been presented. Great speed (O(1) per allocated memory block, data handling in two memory spaces (GPU and CPU), naturally batches memory blocks for fast transfers have been discussed. The usefulness was demonstrated for terrain rendering on mobile GPUs. It can be used for much more (rendering GUI).
Keywords :
data handling; graphics processing units; mobile computing; rendering (computer graphics); storage management; CPU; data handling; memory allocation algorithm; memory block allocation; memory blocks batches; memory spaces; mobile GPU; rendering GUI; terrain rendering algorithm performance analysis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Avionics Systems Conference (DASC), 2012 IEEE/AIAA 31st
Conference_Location :
Williamsburg, VA
ISSN :
2155-7195
Print_ISBN :
978-1-4673-1699-6
Type :
conf
DOI :
10.1109/DASC.2012.6382971
Filename :
6382971
Link To Document :
بازگشت