DocumentCode
254804
Title
An Efficient Architecture for Automatic Shaders Management on Virtual Globes
Author
Trujillo, Andres ; Suarez, Jose P. ; Santana, Jose Miguel ; De La Calle, Manuel ; Gomez-Deck, Diego
Author_Institution
CTIM, Univ. de Las Palmas de Gran Canaria, Las Palmas de Gran Canaria, Spain
fYear
2014
fDate
4-6 Aug. 2014
Firstpage
38
Lastpage
42
Abstract
This paper presents the last advances in Glob3 Mobile, a multi-platform graphics engine for Virtual Globes oriented to any kind of user. More specifically, the document focuses on the possibilities that programmable graphic pipelines have to offer regarding the rendering of many kinds of geospatial symbology. This paper explains a few key aspects about what shading programs are, and their benefits compared to the fixed rendering pipeline paradigm. It is also discussed how to manage the programs running on GPU in an user-friendly way, and the architecture that allows to perform this management keeping a high performance during the rendering.
Keywords
geography; graphics processing units; mobile computing; pipeline processing; rendering (computer graphics); GPU; Glob3 Mobile; automatic shader management architecture; geospatial symbology; multiplatform graphic engine; programmable graphic pipelines; rendering; virtual globes; Engines; Graphics processing units; Image color analysis; Mobile communication; Pipelines; Rendering (computer graphics); GPU; OpenGL; programmable pipeline; shader; symbology; terrain; virtual globe;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing for Geospatial Research and Application (COM.Geo), 2014 Fifth International Conference on
Conference_Location
Washington, DC
Type
conf
DOI
10.1109/COM.Geo.2014.23
Filename
6910115
Link To Document