• DocumentCode
    254804
  • Title

    An Efficient Architecture for Automatic Shaders Management on Virtual Globes

  • Author

    Trujillo, Andres ; Suarez, Jose P. ; Santana, Jose Miguel ; De La Calle, Manuel ; Gomez-Deck, Diego

  • Author_Institution
    CTIM, Univ. de Las Palmas de Gran Canaria, Las Palmas de Gran Canaria, Spain
  • fYear
    2014
  • fDate
    4-6 Aug. 2014
  • Firstpage
    38
  • Lastpage
    42
  • Abstract
    This paper presents the last advances in Glob3 Mobile, a multi-platform graphics engine for Virtual Globes oriented to any kind of user. More specifically, the document focuses on the possibilities that programmable graphic pipelines have to offer regarding the rendering of many kinds of geospatial symbology. This paper explains a few key aspects about what shading programs are, and their benefits compared to the fixed rendering pipeline paradigm. It is also discussed how to manage the programs running on GPU in an user-friendly way, and the architecture that allows to perform this management keeping a high performance during the rendering.
  • Keywords
    geography; graphics processing units; mobile computing; pipeline processing; rendering (computer graphics); GPU; Glob3 Mobile; automatic shader management architecture; geospatial symbology; multiplatform graphic engine; programmable graphic pipelines; rendering; virtual globes; Engines; Graphics processing units; Image color analysis; Mobile communication; Pipelines; Rendering (computer graphics); GPU; OpenGL; programmable pipeline; shader; symbology; terrain; virtual globe;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing for Geospatial Research and Application (COM.Geo), 2014 Fifth International Conference on
  • Conference_Location
    Washington, DC
  • Type

    conf

  • DOI
    10.1109/COM.Geo.2014.23
  • Filename
    6910115