DocumentCode :
2548509
Title :
Designing for cooperation - mechanisms and procedures for air-ground integrated arrival management
Author :
Oberheid, Hendrik ; Söffker, Dirk
Author_Institution :
Inst. of Flight Guidance, Braunschweig
fYear :
2007
fDate :
7-10 Oct. 2007
Firstpage :
253
Lastpage :
259
Abstract :
An increasing number of tasks within the distributed air traffic management (ATM) system are currently being redesigned towards more cooperative and interactive planning processes involving decision of several agents (automated and human). In order to ensure that agents work together in an optimal manner it has to be achieved that the goals of the individual actors become properly aligned with the global system goal. That way the cooperative system seeks the optimization of the global objective through actors that seek the optimization of their individual self-objectives. Following this approach the paper introduces a game-theoretic perspective to the design of mechanisms for the guidance of arrival traffic at airports. Relevant incentive structures for individual actors are investigated on the basis of results from a distributed air-ground simulation model.
Keywords :
air traffic control; airports; game theory; air-ground integrated arrival management; arrival traffic guidance; cooperative system; distributed air traffic management; game-theoretic perspective; interactive planning processes; Aerospace control; Air traffic control; Aircraft; Airports; Analytical models; Cooperative systems; Design optimization; Humans; Process planning; Traffic control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 2007. ISIC. IEEE International Conference on
Conference_Location :
Montreal, Que.
Print_ISBN :
978-1-4244-0990-7
Electronic_ISBN :
978-1-4244-0991-4
Type :
conf
DOI :
10.1109/ICSMC.2007.4414108
Filename :
4414108
Link To Document :
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