• DocumentCode
    2548509
  • Title

    Designing for cooperation - mechanisms and procedures for air-ground integrated arrival management

  • Author

    Oberheid, Hendrik ; Söffker, Dirk

  • Author_Institution
    Inst. of Flight Guidance, Braunschweig
  • fYear
    2007
  • fDate
    7-10 Oct. 2007
  • Firstpage
    253
  • Lastpage
    259
  • Abstract
    An increasing number of tasks within the distributed air traffic management (ATM) system are currently being redesigned towards more cooperative and interactive planning processes involving decision of several agents (automated and human). In order to ensure that agents work together in an optimal manner it has to be achieved that the goals of the individual actors become properly aligned with the global system goal. That way the cooperative system seeks the optimization of the global objective through actors that seek the optimization of their individual self-objectives. Following this approach the paper introduces a game-theoretic perspective to the design of mechanisms for the guidance of arrival traffic at airports. Relevant incentive structures for individual actors are investigated on the basis of results from a distributed air-ground simulation model.
  • Keywords
    air traffic control; airports; game theory; air-ground integrated arrival management; arrival traffic guidance; cooperative system; distributed air traffic management; game-theoretic perspective; interactive planning processes; Aerospace control; Air traffic control; Aircraft; Airports; Analytical models; Cooperative systems; Design optimization; Humans; Process planning; Traffic control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2007. ISIC. IEEE International Conference on
  • Conference_Location
    Montreal, Que.
  • Print_ISBN
    978-1-4244-0990-7
  • Electronic_ISBN
    978-1-4244-0991-4
  • Type

    conf

  • DOI
    10.1109/ICSMC.2007.4414108
  • Filename
    4414108