• DocumentCode
    2550289
  • Title

    Game theoretic analysis of the process of player empowerment in resolving social conflict

  • Author

    Sensarma, Suman Ranjan ; Okada, Norio

  • Author_Institution
    Kyoto Univ., Kyoto
  • fYear
    2007
  • fDate
    7-10 Oct. 2007
  • Firstpage
    1464
  • Lastpage
    1469
  • Abstract
    The conventional game theory implicitly assumes players to be complete in terms of three capacities i.e., representability, knowledge, and executability. However in the real world, all the players are not always complete players. Depending on the extent to which these capacities are fulfilled by the players, we propose to systematically categorize the capacity status of a player, e.g., ´null player´, ´intermediate player´, and ´complete player´ in a game. This paper examines the transformation process of stakeholders to become empowered by other actors and grow as a complete player in a game. Thus we present a game theoretic approach to examine how player´s status affects the structure of the game and subsequently their strategic choices. A case in point is made by extending the Battle of Sexes game for simplified illustration, and a real-world Rajaji National Park social conflict in India is analyzed to illustrate the empowering process of players.
  • Keywords
    behavioural sciences; game theory; social sciences; game theoretic analysis; player empowerment; player process; real-world Rajaji National Park social; social conflict; transformation process; Game theory; Mirrors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2007. ISIC. IEEE International Conference on
  • Conference_Location
    Montreal, Que.
  • Print_ISBN
    978-1-4244-0990-7
  • Electronic_ISBN
    978-1-4244-0991-4
  • Type

    conf

  • DOI
    10.1109/ICSMC.2007.4414201
  • Filename
    4414201