DocumentCode
2552536
Title
Path planning for robot fish in water-polo game: Tangent circle method
Author
Jia, Yongnan ; Xie, Guangming ; Wang, Long
Author_Institution
Intell. Control Lab., Peking Univ., Beijing, China
fYear
2011
fDate
21-25 June 2011
Firstpage
730
Lastpage
735
Abstract
Like the terrestrial robots playing football, fishlike robots can play polo game in the water. The accurate trajectory control of autonomous robot fish based on local vision information plays an important role in the game. However, path planning approaches for fishlike robots were lacking in the literature. Here, we develop a tangent circle method, which is based on its inherent kinematic constraints, to plan an executable path for the robot fish. Two kinds of tangent circles are defined to represent the motion tendencies of robot fish, and are drawn accurately by control parameters. By means of the combination of tangent circles and their external or internal common tangent, the robot fish can accomplish a path from an initial pose to a final pose, at which the fish can forward push the ball to the goal. Furthermore, experimental results validate the effectiveness of this method.
Keywords
mobile robots; path planning; autonomous robot fish; fishlike robots; kinematic constraints; local vision information; path planning; tangent circle method; terrestrial robots; water-polo game; Cameras; Games; Kinematics; Marine animals; Path planning; Robots; Turning; path planning; robot fish; tangent circle; water-polo game;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Control and Automation (WCICA), 2011 9th World Congress on
Conference_Location
Taipei
Print_ISBN
978-1-61284-698-9
Type
conf
DOI
10.1109/WCICA.2011.5970610
Filename
5970610
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