• DocumentCode
    2552536
  • Title

    Path planning for robot fish in water-polo game: Tangent circle method

  • Author

    Jia, Yongnan ; Xie, Guangming ; Wang, Long

  • Author_Institution
    Intell. Control Lab., Peking Univ., Beijing, China
  • fYear
    2011
  • fDate
    21-25 June 2011
  • Firstpage
    730
  • Lastpage
    735
  • Abstract
    Like the terrestrial robots playing football, fishlike robots can play polo game in the water. The accurate trajectory control of autonomous robot fish based on local vision information plays an important role in the game. However, path planning approaches for fishlike robots were lacking in the literature. Here, we develop a tangent circle method, which is based on its inherent kinematic constraints, to plan an executable path for the robot fish. Two kinds of tangent circles are defined to represent the motion tendencies of robot fish, and are drawn accurately by control parameters. By means of the combination of tangent circles and their external or internal common tangent, the robot fish can accomplish a path from an initial pose to a final pose, at which the fish can forward push the ball to the goal. Furthermore, experimental results validate the effectiveness of this method.
  • Keywords
    mobile robots; path planning; autonomous robot fish; fishlike robots; kinematic constraints; local vision information; path planning; tangent circle method; terrestrial robots; water-polo game; Cameras; Games; Kinematics; Marine animals; Path planning; Robots; Turning; path planning; robot fish; tangent circle; water-polo game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Control and Automation (WCICA), 2011 9th World Congress on
  • Conference_Location
    Taipei
  • Print_ISBN
    978-1-61284-698-9
  • Type

    conf

  • DOI
    10.1109/WCICA.2011.5970610
  • Filename
    5970610