• DocumentCode
    2554144
  • Title

    Adaptive tile depth filter for the depth buffer bandwidth minimization in the low power graphics systems

  • Author

    Tsao, You-Ming ; Wu, Chi-Ling ; Chien, Shao-Yi ; Chen, Liang-Gee

  • Author_Institution
    Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei
  • fYear
    2006
  • fDate
    21-24 May 2006
  • Lastpage
    5026
  • Abstract
    Depth buffer bandwidth minimization with depth filter plays an important role in designing low power graphics processors. In this paper, an efficient adaptive tile depth filter (ATDF) algorithm is proposed. The key concept is to consider more occlusion conditions in order to achieve better performance. Two existing algorithms, Zmax and Zmax algorithms, are integrated to detect both occluded and non-occluded fragments. Moreover, two new techniques, coverage mask and adaptive tile mode, are proposed to further improve the performance. Experiments show that the proposed algorithm can filter out up to 85% fragments to reduce 40% memory bandwidth for test applications with complex scenes, which outperforms the previous works
  • Keywords
    adaptive filters; buffer circuits; low-power electronics; microprocessor chips; adaptive tile depth filter; depth buffer bandwidth minimization; low power graphics processors; low power graphics systems; Adaptive filters; Bandwidth; Buffer storage; Digital signal processing; Electronic equipment testing; Graphics; Layout; Pipelines; Tiles; Zirconium;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2006. ISCAS 2006. Proceedings. 2006 IEEE International Symposium on
  • Conference_Location
    Island of Kos
  • Print_ISBN
    0-7803-9389-9
  • Type

    conf

  • DOI
    10.1109/ISCAS.2006.1693760
  • Filename
    1693760