DocumentCode
2554634
Title
PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games
Author
Jin, Hai ; Yao, Hong ; Liao, Xiaofei ; Yang, Sirui ; Liu, Wei ; Jia, Yong
Author_Institution
Huazhong Univ. of Sci. & Technol., Wuhan
fYear
2007
fDate
26-28 April 2007
Firstpage
54
Lastpage
59
Abstract
Peer-to-peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for multiplayer online games (MOG). In this paper, we introduce PKTown, a P2P middleware inserted into Star Craft and the network layer. PKTown captures all packets generated by Star Craft. We apply application layer multicast (ALM) to transmit the broadcast packets through overlay network. PKTown extends the LAN game experiences to players belong to different LAN. We design a k-regular random overlay network based on game specific requirements analysis. No change is made on binary code of Star Craft. Preliminary test results show that PKTown works well and supports other MOG in the same way. Our contribution is to provide a new game experience method with little hardware investment.
Keywords
computer games; middleware; peer-to-peer computing; LAN game; PKTown; Star Craft; application layer multicast; broadcast packet; k-regular random overlay network; multiplayer online games; peer-to-peer middleware; Binary codes; Broadcasting; Costs; Hardware; Investments; Local area networks; Middleware; Peer to peer computing; Testing; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Ubiquitous Engineering, 2007. MUE '07. International Conference on
Conference_Location
Seoul
Print_ISBN
0-7695-2777-9
Type
conf
DOI
10.1109/MUE.2007.172
Filename
4197249
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