• DocumentCode
    2554634
  • Title

    PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games

  • Author

    Jin, Hai ; Yao, Hong ; Liao, Xiaofei ; Yang, Sirui ; Liu, Wei ; Jia, Yong

  • Author_Institution
    Huazhong Univ. of Sci. & Technol., Wuhan
  • fYear
    2007
  • fDate
    26-28 April 2007
  • Firstpage
    54
  • Lastpage
    59
  • Abstract
    Peer-to-peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for multiplayer online games (MOG). In this paper, we introduce PKTown, a P2P middleware inserted into Star Craft and the network layer. PKTown captures all packets generated by Star Craft. We apply application layer multicast (ALM) to transmit the broadcast packets through overlay network. PKTown extends the LAN game experiences to players belong to different LAN. We design a k-regular random overlay network based on game specific requirements analysis. No change is made on binary code of Star Craft. Preliminary test results show that PKTown works well and supports other MOG in the same way. Our contribution is to provide a new game experience method with little hardware investment.
  • Keywords
    computer games; middleware; peer-to-peer computing; LAN game; PKTown; Star Craft; application layer multicast; broadcast packet; k-regular random overlay network; multiplayer online games; peer-to-peer middleware; Binary codes; Broadcasting; Costs; Hardware; Investments; Local area networks; Middleware; Peer to peer computing; Testing; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Ubiquitous Engineering, 2007. MUE '07. International Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    0-7695-2777-9
  • Type

    conf

  • DOI
    10.1109/MUE.2007.172
  • Filename
    4197249