DocumentCode :
2555062
Title :
Smooth view-dependent level-of-detail control and its application to terrain rendering
Author :
Hoppe, Hugues
Author_Institution :
Microsoft Res., USA
fYear :
1998
fDate :
24-24 Oct. 1998
Firstpage :
35
Lastpage :
42
Abstract :
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address this problem of view-dependent level-of-detail control. Among these, the view-dependent progressive mesh (VDPM) framework represents an arbitrary triangle mesh as a hierarchy of geometrically optimized refinement transformations, from which accurate approximating meshes can be efficiently retrieved. In this paper we extend the general VDPM framework to provide temporal coherence through the run-time creation of geomorphs. These geomorphs eliminate "popping" artifacts by smoothly interpolating geometry. Their implementation requires new output-sensitive data structures, which have the added benefit of reducing memory use. We specialize the VDPM framework to the important case of terrain rendering. To handle huge terrain grids, we introduce a block-based simplification scheme that constructs a progressive mesh as a hierarchy of block refinements. We demonstrate the need for an accurate approximation metric during simplification. Our contributions are highlighted in a real-time flyover of a large, rugged terrain. Notably, the use of geomorphs results in visually smooth rendering even at 72 frames/sec on a graphics workstation.
Keywords :
computational geometry; data structures; data visualisation; geomorphology; geophysics computing; interpolation; rendering (computer graphics); topography (Earth); accurate approximating meshes; arbitrary triangle mesh; block refinements; block-based simplification scheme; changing view parameters; flyover; geometrically optimized refinement transformations; graphics workstation; huge terrain grids; large-scale surfaces; local surface geometric complexity adaptation; memory use; output-sensitive data structures; real-time rendering; run-time geomorph creation; smooth geometry interpolation; smooth view-dependent level-of-detail control; temporal coherence; terrain rendering; view-dependent progressive mesh framework; Data structures; Data visualization; Geometry; Graphics; Large-scale systems; Layout; Pipelines; Rain; Rendering (computer graphics); Runtime; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization '98. Proceedings
Conference_Location :
Research Triangle Park, NC, USA
ISSN :
1070-2385
Print_ISBN :
0-8186-9176-X
Type :
conf
DOI :
10.1109/VISUAL.1998.745282
Filename :
745282
Link To Document :
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