DocumentCode
2556358
Title
Ontology-driven Generation of 3D Animations for Training and Maintenance
Author
Parisi, Salvatore ; Bauch, Jochen ; Berssenbrügge, Jan ; Radkowski, Rafael
Author_Institution
Univ. of Paderborn, Paderborn
fYear
2007
fDate
26-28 April 2007
Firstpage
608
Lastpage
614
Abstract
3D computer-based animations are nowadays used for training purposes in a wide range of industrial applications like assembly, maintenance and operations. Authoring them is usually a time consuming task, demanded to professional 3D designers, who need at first a good understanding of the involved entities and actions in order to create customized animations. The proposed methodology deals with the use of an ontology in order to filter and understand generic natural language training requests. Once identified the proper actors and actions, they are associated to the corresponding models and movements to be performed in the virtual environment and translated in a 3D graphics format template. The result is a customized animation, which can be created by a non-expert designer and then visualized by the worker on site. The role of the ontology is to reduce the overall complexity of the animation authoring process by assuring the necessary comprehension of the training requests as well as reusability and extensibility of the structure of both modeled objects and of animations´ components in different fields of knowledge.
Keywords
computer animation; ontologies (artificial intelligence); 3D computer-based animation; 3D graphics format; natural language training request; ontology; virtual environment; Animation; Application software; Assembly; Computer industry; Filters; Graphics; Industrial training; Natural languages; Ontologies; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Ubiquitous Engineering, 2007. MUE '07. International Conference on
Conference_Location
Seoul
Print_ISBN
0-7695-2777-9
Type
conf
DOI
10.1109/MUE.2007.167
Filename
4197339
Link To Document