• DocumentCode
    2556548
  • Title

    A Method for Terrain Rendering Real-Time Based on Two-Level Model

  • Author

    Hao, Aimin ; Tang, Shaopeng ; Jia, Lintao

  • Author_Institution
    Beihang Univ., Beijing
  • fYear
    2007
  • fDate
    10-12 Dec. 2007
  • Firstpage
    189
  • Lastpage
    194
  • Abstract
    This is a new method for terrain rendering based on two-level model. In preprocessoring time, it generates the TIN mesh as the coarse level in order to represent the profile of terrain. A paging thread is setup to put invariable number of patches around camera into memory to represent the detailed level in running time. It uses Geomipmap method to organize these patches. But it uses the inpainting method to deal with crack between patches and uses image fusion to treat with popping at the boundary between the coarse level and detailed level. The operations to deal with crack and popping are taken in image space, avoiding complex geometry transition. Experiment shows that this algorithm can get good balance between visual effect and terrain rendering speed.
  • Keywords
    image fusion; rendering (computer graphics); solid modelling; terrain mapping; Geomipmap method; TIN mesh; complex geometry transition; image fusion; paging thread; terrain rendering; Binary trees; Cameras; Computer graphics; Geometry; Mesh generation; Rendering (computer graphics); Strips; Tiles; Tin; Yarn;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Media and its Application in Museum & Heritages, Second Workshop on
  • Conference_Location
    Chongqing
  • Print_ISBN
    0-7695-3065-6
  • Type

    conf

  • DOI
    10.1109/DMAMH.2007.19
  • Filename
    4414551