DocumentCode
2556570
Title
An Interactive Virtual Endoscopy System Based on Consumer Level GPUs
Author
Yuan, Feiniu
fYear
2007
fDate
10-12 Dec. 2007
Firstpage
195
Lastpage
199
Abstract
Rendering performance plays an important role in virtual endoscopy systems. A fast GPU based ray casting algorithm, which is accelerated by iterative linear estimation of intersection, is used for virtual endoscopic viewing. An iterative estimation approach is used to approximate the intersection between a ray and iso-surfaces, in order to greatly reduce artifacts and improve the rendering performance. Visualization of multiple iso-surfaces at the same time can reveal detailed structural information within human organs. The system is also capable of visualizing multiple iso-surfaces. Several experiments were performed to evaluate the system on a standard PC with a GeForce FX7300 graphics card. Experimental results show the system can produce high quality images at interactive frame rates on the modern consumer level PCs.
Keywords
biological organs; data visualisation; endoscopes; iterative methods; medical image processing; ray tracing; rendering (computer graphics); surface fitting; virtual reality; consumer level GPU; human organs; image rendering; interactive virtual endoscopy system; iterative linear estimation; multiple isosurface visualization; ray casting algorithm; Acceleration; Casting; Endoscopes; Graphics; Humans; Iterative algorithms; Iterative methods; Performance evaluation; Rendering (computer graphics); Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Media and its Application in Museum & Heritages, Second Workshop on
Conference_Location
Chongqing
Print_ISBN
0-7695-3065-6
Type
conf
DOI
10.1109/DMAMH.2007.10
Filename
4414552
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