• DocumentCode
    2557049
  • Title

    The use of games engines to create practical learning environments

  • Author

    Butler, Matthew

  • Author_Institution
    Sch. of Multimedia Syst., Monash Univ., Berwick, Vic., Australia
  • fYear
    2004
  • fDate
    28 June-1 July 2004
  • Firstpage
    29
  • Lastpage
    33
  • Abstract
    The last decade has seen a vast growth in technologies suitable for implementation into learning frameworks. Web and communications technologies are now being used in the delivery of course materials to both on-campus and distance education students. Primary application of these technologies however has been in simple replication of existing processes. This paper attempts to explore the previously unexploited potential of games engines in the university educational realm. The author argues that these technologies could address the inequities that currently differentiate the learning experiences of the on-campus from the off-campus student as well as enhancing the learning process of the on-campus student, primarily in application of learned concepts.
  • Keywords
    computer games; courseware; distance learning; Web technologies; communications technologies; educational course materials; game engine; learning environment; off-campus learning; on-campus learning; university education; Communications technology; Computer languages; Databases; Distance learning; Education; Engines; Fellows; Game theory; Intelligent agent; Multimedia systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: Research and Education, 2004. ITRE 2004. 2nd International Conference on
  • Print_ISBN
    0-7803-8625-6
  • Type

    conf

  • DOI
    10.1109/ITRE.2004.1393640
  • Filename
    1393640