DocumentCode
2557049
Title
The use of games engines to create practical learning environments
Author
Butler, Matthew
Author_Institution
Sch. of Multimedia Syst., Monash Univ., Berwick, Vic., Australia
fYear
2004
fDate
28 June-1 July 2004
Firstpage
29
Lastpage
33
Abstract
The last decade has seen a vast growth in technologies suitable for implementation into learning frameworks. Web and communications technologies are now being used in the delivery of course materials to both on-campus and distance education students. Primary application of these technologies however has been in simple replication of existing processes. This paper attempts to explore the previously unexploited potential of games engines in the university educational realm. The author argues that these technologies could address the inequities that currently differentiate the learning experiences of the on-campus from the off-campus student as well as enhancing the learning process of the on-campus student, primarily in application of learned concepts.
Keywords
computer games; courseware; distance learning; Web technologies; communications technologies; educational course materials; game engine; learning environment; off-campus learning; on-campus learning; university education; Communications technology; Computer languages; Databases; Distance learning; Education; Engines; Fellows; Game theory; Intelligent agent; Multimedia systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology: Research and Education, 2004. ITRE 2004. 2nd International Conference on
Print_ISBN
0-7803-8625-6
Type
conf
DOI
10.1109/ITRE.2004.1393640
Filename
1393640
Link To Document