• DocumentCode
    2560350
  • Title

    Exploring design through game

  • Author

    Sari, Eunice Ratna

  • Volume
    3
  • fYear
    2003
  • fDate
    5-8 Nov. 2003
  • Abstract
    A design project is a social process that typically involves social interaction and collaboration among people with different backgrounds. Within the process, the pattern of social interaction and collaboration is not always trivial. To cope with these challenges, a designer needs to be equipped with some good social skills to achieve an optimal professional work quality. Unfortunately, the typical design education is lack of emphasise in the development of social competence. In this paper, we propose a creation of board game as a means of exploring design in a context of a balance design repertoire development within a design education framework. A first-hand experience in the development of 4 Seasons board game serves its purpose to explore design through game. The results, conclusions, and observations of the study were parts of the design and development of the game itself.
  • Keywords
    design engineering; engineering education; games of skill; groupware; board game; design education framework; design project; design repertoire development; exploring design; optimal professional work quality; social collaboration; social competence; social interaction; social skills; Atmosphere; Atmospheric modeling; Clouds; Collaborative work; Design methodology; Education; Process design; Sun; Testing; Vocabulary;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education, 2003. FIE 2003 33rd Annual
  • ISSN
    0190-5848
  • Print_ISBN
    0-7803-7961-6
  • Type

    conf

  • DOI
    10.1109/FIE.2003.1265920
  • Filename
    1265920