DocumentCode
2560450
Title
Hacking Nintendo Wii to paint virtual graffiti
Author
Salomoni, Paola ; Muratori, Ludovico Antonio ; Mirri, Silvia ; Pozzi, Francesco
Author_Institution
Dept. of Comput. Sci., Univ. of Bologna, Bologna, Italy
fYear
2009
fDate
12-14 Oct. 2009
Firstpage
1
Lastpage
6
Abstract
Any approach to the issues of virtual reality implies a general question about how to effectively plunge inside it. Despite a great variety of settings, the more feedbacks are the same as real ones, the more users feel involved on a likely situation. We can split such an assumption into the necessity of effective gestural recognition and likelihood of virtual tools to reality. In this paper we will present a system to draw virtual graffiti on the PC screen, as it were a wall. A virtual, but tangible aerosol bomb has been designed and built, by exploiting the Nintendo console gaming device and sensor system. Our object has the same shape and the same way of use as a common, real spray paint dispenser and it can be used on quite every available graphics application on a Desktop or notebook case. Besides the advantages due to the low costs and the good accuracy of gesture recognition, our system confirms the importance of similarity in simulated scenarios.
Keywords
gesture recognition; remote consoles; ubiquitous computing; virtual reality; Nintendo Wii console gaming device; Nintendo Wii console sensor system; PC screen; gesture recognition; tangible aerosol bomb; virtual graffiti; virtual reality; Aerosols; Computer crime; Feedback; Graphics; Paints; Sensor systems; Shape; Spraying; Virtual reality; Weapons; Pervasive computing; gestural interface; multimodal interface; virtual tool;
fLanguage
English
Publisher
ieee
Conference_Titel
Ultra Modern Telecommunications & Workshops, 2009. ICUMT '09. International Conference on
Conference_Location
St. Petersburg
Print_ISBN
978-1-4244-3942-3
Electronic_ISBN
978-1-4244-3941-6
Type
conf
DOI
10.1109/ICUMT.2009.5345524
Filename
5345524
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