Title :
Depth map generation and depth layer separation for information customization in computer gaming
Author :
Andorko, Istvan ; Corcoran, Peter ; Bigioi, Petronel
Author_Institution :
Nat. Univ. of Ireland, Galway, Ireland
Abstract :
This paper presents a system where online game players can track the reactions and body movements of others by using only a small bandwidth. A depth map generation and depth layer separation system is presented which allows the game manufacturer to send customized information to different parties. The stereo image acquisition and depth map generation system is implemented on a single FPGA device. The depth layer separation is implemented in Matlab and is currently in a test phase.
Keywords :
computer games; field programmable gate arrays; stereo image processing; FPGA device; computer gaming; customized information; depth layer separation system; depth map generation system; game manufacturer; information customization; online game players; stereo image acquisition; Cameras; Field programmable gate arrays; Games; Pixel; Real time systems; SDRAM; Sensors; FPGA; depth map; stereo imaging;
Conference_Titel :
Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-7178-2
Electronic_ISBN :
978-1-4244-7179-9
DOI :
10.1109/ICEGIC.2010.5716888