DocumentCode
2562728
Title
Depth map generation and depth layer separation for information customization in computer gaming
Author
Andorko, Istvan ; Corcoran, Peter ; Bigioi, Petronel
Author_Institution
Nat. Univ. of Ireland, Galway, Ireland
fYear
2010
fDate
21-23 Dec. 2010
Firstpage
1
Lastpage
4
Abstract
This paper presents a system where online game players can track the reactions and body movements of others by using only a small bandwidth. A depth map generation and depth layer separation system is presented which allows the game manufacturer to send customized information to different parties. The stereo image acquisition and depth map generation system is implemented on a single FPGA device. The depth layer separation is implemented in Matlab and is currently in a test phase.
Keywords
computer games; field programmable gate arrays; stereo image processing; FPGA device; computer gaming; customized information; depth layer separation system; depth map generation system; game manufacturer; information customization; online game players; stereo image acquisition; Cameras; Field programmable gate arrays; Games; Pixel; Real time systems; SDRAM; Sensors; FPGA; depth map; stereo imaging;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-7178-2
Electronic_ISBN
978-1-4244-7179-9
Type
conf
DOI
10.1109/ICEGIC.2010.5716888
Filename
5716888
Link To Document