• DocumentCode
    2562728
  • Title

    Depth map generation and depth layer separation for information customization in computer gaming

  • Author

    Andorko, Istvan ; Corcoran, Peter ; Bigioi, Petronel

  • Author_Institution
    Nat. Univ. of Ireland, Galway, Ireland
  • fYear
    2010
  • fDate
    21-23 Dec. 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    This paper presents a system where online game players can track the reactions and body movements of others by using only a small bandwidth. A depth map generation and depth layer separation system is presented which allows the game manufacturer to send customized information to different parties. The stereo image acquisition and depth map generation system is implemented on a single FPGA device. The depth layer separation is implemented in Matlab and is currently in a test phase.
  • Keywords
    computer games; field programmable gate arrays; stereo image processing; FPGA device; computer gaming; customized information; depth layer separation system; depth map generation system; game manufacturer; information customization; online game players; stereo image acquisition; Cameras; Field programmable gate arrays; Games; Pixel; Real time systems; SDRAM; Sensors; FPGA; depth map; stereo imaging;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-7178-2
  • Electronic_ISBN
    978-1-4244-7179-9
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2010.5716888
  • Filename
    5716888