DocumentCode :
2563022
Title :
Introducing game and playful experiences to other application domains through personality and motivation models
Author :
Walsh, Rod ; Boberg, Marion ; Arrasvuori, Juha ; Korhonen, Hannu ; Walsh, Tanja
Author_Institution :
Nokia Res. Center, Tampere, Finland
fYear :
2010
fDate :
21-23 Dec. 2010
Firstpage :
1
Lastpage :
8
Abstract :
We discuss the use of the PLEX playful experience model a system to introduce games design aspects into alternative application and product domains. We report an exploratory study to relate the relationships between playful experiences and real world values and personalities. The method led to a prototype model of playful experiences associated with values and personality based motivations, emotions and behavior, and could be a useful tool for playful concept creation. As consumer offerings are increasingly differentiated by the quality of the experience, our approach promises to enhance the fun, and widen the engagement, of many products and applications.
Keywords :
consumer products; human factors; product design; production engineering computing; PLEX playful experience model; application domain; behavior; emotion; game design; game experience; motivation model; personality based motivation; personality model; playful concept creation; product design; Conferences; Context; Correlation; Games; Helium; IEEE Consumer Electronics Society; Instruments;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-7178-2
Electronic_ISBN :
978-1-4244-7179-9
Type :
conf
DOI :
10.1109/ICEGIC.2010.5716900
Filename :
5716900
Link To Document :
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