Title :
Psycho-stimulation for elderly people using puzzle game
Author :
Zapirain, Begoña García ; Zorrilla, Amaia Méndez ; Larrañaga, Sabin
Author_Institution :
Deustotech-LIFE Unit, Univ. of Deusto, Bilbao, Spain
Abstract :
Puzzles are being used more and more often as a tool for psychomotor activity therapies due to the fact that they boast a series of advantages, such as spatial orientation, visual-motor coordination and visual perception. This project presents the development of a therapeutic tool based on the game of Tangram using augmented reality techniques. The therapy continues to employ the traditional physical pieces, but the patient is able to enjoy a much more entertaining experience when doing the exercises. At the same time, the augmented reality means that obtaining important information can be automated so that the therapist may recreate and assess the patient´s exercises. This therapy tool has been therapeutically specified and successfully trialled by a team of psychologists from a company called “Zuentzat Servicios Psicogerontológicos”, who used their patients a test group.
Keywords :
augmented reality; computer games; geriatrics; handicapped aids; patient treatment; psychology; Tangram; Zuentzat Servicios Psicogerontológicos; augmented reality techniques; elderly people; entertaining experience; patient exercises; psycho-stimulation; psychologists; psychomotor activity therapy; puzzle game; spatial orientation; therapeutic tool; traditional physical pieces; visual perception; visual-motor coordination; Augmented reality; Databases; Games; IEEE Consumer Electronics Society; Libraries; Medical treatment; Augmented Reality; Automation; Psycho-motor Activities; Tangram; Therapy;
Conference_Titel :
Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-7178-2
Electronic_ISBN :
978-1-4244-7179-9
DOI :
10.1109/ICEGIC.2010.5716903